

Since the dock is not a physical GPU that supports OpenGL, this can sometimes cause applications that make use of OpenGL (such as Google Earth or AutoCAD) to not work as expected or result in various types of error messages.
#ADAPTER FOR MAC SOFTWARE WINDOWS#
In rare instances, Windows applications that use a technology known as OpenGL to draw the image shown on the display will attempt to direct OpenGL related tasks to the DisplayLink-based docking station's virtual graphics adapter, and not to the 'real'/'physical' GPU within the laptop.

The DisplayLink device is set to the default audio output device within the ‘Sound’ macOS System Preferences application.A Mac system is powered on with a DisplayLink device already connected.

To expand further, consider the following two examples:
#ADAPTER FOR MAC SOFTWARE DRIVER#
For reference, the macOS driver used for the audio device within any DisplayLink-based product is provided by Apple and built-in to macOS. This behavior appears to be tied to the order in which an audio output device is selected and used within macOS. In some cases, when DisplayLink-based products are used with a Mac running macOS 12 Monterey the audio signal may not be heard when switching to the DisplayLink-based device. If a Plugable product does not have this logo, then it does not use DisplayLink technology. Any Plugable product based on DisplayLink technology will have a 'DisplayLink' logo printed somewhere on the product. Plugable’s products based on DisplayLink technology have the ability to send an audio signal out via their 3.5mm analog audio jacks or via their HDMI or DisplayPort video output ports (which can also carry an audio signal).Įxamples of Plugable products based on DisplayLink technology are the UD-3900, UD-6950Z, or USBC-6950U.
